microulette
Components:
1 Card
3 Dice (D6)
3 Bet tokens
Summary/Goal: Each round,
players take turns collecting points by rolling the dice and placing bet
tokens. When a player scores 20 points,
any remaining players during that round (if any) have a chance to complete
their last turn. The player with the
most points wins. Ties are broken by whoever
was earlier in the turn order.
Turn order:
1. Roll one of the
three dice and set aside. (This allows
you to know what 1/3 of the dice results will be.)
2. Place all three
bet tokens. Tokens can be placed on the
numbers (2,4,6,8,10,or 12) or on the Modifier spots. Only one bet token may be placed per spot.
3. Roll the
remaining two dice.
4. Choose any two
of the three rolled dice and add the numbers together. Any bet tokens placed on that number result
score points according to the number of * icons (1,2, or 3). Before scoring, you may use the ability of
any modifiers that had tokens placed on them.
Modifiers:
+/-: Add or subtract one pip from one of the dice. (Note:
You may add a pip to a 6 result or subtract a pip from a 1 result.)
Flip: Flip one of the rolled dice to the opposite side and use that
result instead. (e.g. - Flip a 1 to a
6.)
Re-roll: Re-roll one of the
dice and use that result instead.
Shift: Move a bet token to an
adjacent number. Example – If the result
rolled is 10, but there is a token on the 12 spot, this ability allows the
token to be moved one over and score points accordingly.
Double (X2): Multiply the score
for that turn by two.
Version 1.2 November, 2014 –
Michael E. Eskue
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